Friday, 13 March 2015

Octodad Goes Multiplatform This Summer

octodad

Octodad: Dadliest Catch is set to go multiplatform later this summer with a release across Xbox One and Wii U platforms. After a successful run on PS4 and PC the crazy physics fun game will be traveling across other consoles to give players the chance to cause even more mayhem. If you didn’t already need a reason to play the game maybe the slapstick comedy is enough to pull you into it. Though if the comedy isn’t enough the game is full of Puzzles which will keep you busy whilst the games general hilarity of Octodad’s physics baffle and excite you.
Not only will the game be heading to the home consoles but it will also finally see a release on PS Vita, and the developer is here to reassure that the port is still in development and apologises that there has been no news on it for some time. No release date has been set for all the new releases though you can be sure that once we have news for a release you’ll be the first to know.

Sonya Blade and Johnny Cage Return in the New Mortal Kombat X Trailer



 
Mortal-Kombat-X-Cage-Family


Developer NetherRealm Studios has released a new trailer for Mortal Kombat X which showcases the Cage family, and seemingly confirms some new characters for the game that launches next month. The trailer below shows Sonya blade and her ex-husband Johnny Cage with newcomer to the series Cassie Cage, which unsurprisingly is the couples daughter. In the trailer you see a turbulent and entertaining relationship between the family, and also highlights the diverse new fighting styles for the trio.
Cassie Cage the new character to the series is described as limber and strong, wielding dual pistols in a brutal new way. It seems she’ll play like a cross between Johnny Cage and Sonya Blade, which could be very welcoming to those who can never choose between the two characters. Mortal Kombat X is due out on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC worldwide on April 14.



Saturday, 7 March 2015

PAX East Final Fantasy XIV: Heavensward Panel

                            For a Better look at the images follow the link HERE

 Open with Heavensward trailer.

Ishgard in a battle against the dragons - The Dragonsong war



More details to come on the cinematic after Patch 2.5 (Before the fall Part 2) 

Included in Heavensward are Massive New Areas, the floating continent will be part of the realm. Areas high up in the land, some are obstacles. In order to traverse players will take to the skies with new flying mounts; including flying Chocobo's and a new dragon mount. Players will also be able to use a single pilot airship. 













New Alexander raid will have two tiers of difficulty, with a new refresh to the loot system. The set up of the large primal entail players to go inside and battle Alexander's body parts. 













A new race the Au Ra are being introduced with the expansion and are completely original to the Final Fantasy series. Sometime in April a benchmark will be released for the expansion.





















Three new jobs being added, a tank, dps, and healer. The tank will be the Dark Knight and will utilise MP to use dark attacks to control the battle. The healer role; Astrologian wields the starglobe and divining cards that can switch between two stances. The Machinist dps role is the gunning class and not only uses a gun but also has an array of gadgets to help push dps or support allies. 















Recap over** 

How does the development team choose the new jobs?
  Before choosing a specific job they have to think about how it will play in parties and consider gameplay. First this decide on the role, then it takes one year to add one new job to the game. 



The second step allows the dev team to look at the role and how the new one will differentiate to the other roles in the class. 



For step three they consider player feedback, for example when choosing the Dark Knight the dev team were stuck between choosing Dark Knight or Samurai, in the end the Dark Knight was most wanted. 



Step four sees all the devs review the job actions, by playing around with them in game and determine whether it will work with the rest of the jobs. 



Step five is all about deciding which weapon the job will use; for example the weapon has to look good during combat and action while also looking practical while sheathed. 


Also shown off, were some early concepts for the weapons that will be utilised by the new jobs in Heavensward.







Not only are new jobs being added, but older jobs are getting a level cap increase from 50 to 60, because of this new actions and abilities will be added for both deciples of land and hand. A new system for hand being implemented called the specialist. 























Three editions of Heavenwards to be released, a collectors edition, a standard edition, and an all/in-one that bundles both A Realm Reborn and Hevensward together. Pre-orders being on March 16, 2015. 



Final Fantasy XIV will be coming to Mac, with a release coinciding with the Heavensward release. 



Final Fantasy XIV Heavesnward to be released on June 23 

Early access June 19